Useless on lower difficulties but on Impossible this boost is equivalent to 175% of a single endurance point, so it could save you plenty of scarce Cyber Modules when you already have very low health. Tank: 5 extra hit points, not great not terrible.Replicator has a *slight* advantage over Pharmo-Friendly due to the wider variety of items available, and nanites you gain from the Item Recycler will go a lot further with this upgrade. At the same time, you can already use the hacking skill to make the price of replicator items pretty cheap. Not bad, and beneficial to all builds since this will let you buy frag grenades, bullets, and the all important Psi and Med hypos much cheaper. Replicator-Expert: All items purchased from Replicators are 20% cheaper.However, the fact that it isn't *strictly* necessary keeps it out of B and A tier. This is most useful for OSA/Psi focused builds due to their reliance on Psi hypos and the buff to Psi boosters(they last 1 minute longer), but the fact that it improves med hypos as well pushes this up to the C tier. Pharmo-Friendly: Extra 20% benefit from all hypos (except for anti-toxin hypos) and, for some reason, Annelid Psi Organs.It's not going to be useful to anyone who doesn't use melee weapons, but for those who do, it's indispensible. This is refuted when considering the high buffs it does to the Crystal Shard as well as its ability to deliver stealthy takedowns when combined with Photonic Redirection. One criticism of this upgrade is that the slower attack time means it deals less damage per second than would be dealt while swinging normally. It also synergizes well with Cerebro-Energetic Extension by raising its damage from 18 to 24. Pair this up with Photonic Redirection and Adrenaline Overproduction and you'll be able to sneak around one-hitting any enemy. This will usually be enough to one-hit any enemy when combined with Adrenaline Overproduction, and two blows will normally destroy any turret. The Crystal Shard has a bug in its code where instead of doing 15 points of damage (instead of the normal 12), 15 points are added to its base damage to deliver a whopping 27 points of damage. This is especially so when you combine it with Lethal Weapon and the Crystal Shard. I struggled with where to put this upgrade because it's only useful for melee builds, but it's absolutely essential for those builds. The attack does a couple extra points of damage(except in one important case) Smasher: This upgrade allows you to make a charged melee attack by holding down the left mouse button with a melee weapon equipped.Thankfully, many of these upgrades are clearly better than others. UNN Rickenbacker's Bridge: Behind the very first door, on the right side.Īs there are so few stations spread out so widely, it's important to be discerning in which upgrades you select.Recreation Deck: On the ground floor of TriOp Galleria in the Mall, nearby the Stats and Tech Upgrade Units.Hydroponics Deck: Close to the Recharger in the Security section guarded by two Laser Turrets, reachable from the Von Braun's Elevator through the nearby doors.MedSci Deck: Opposite the Crew Lounge (between the Bulkhead and Security Station).There are 16 possible O/S upgrades(Permanent boosts to your character with no stat or cyber module requirements) in System Shock 2, but only four O/S upgrade stations, located in the following places: This guide assumes you will be playing on Hard or Impossible in single player. This is based on my opinion after playing though the game at various levels, but I welcome any input or corrections. Hello! There's been discussion about O/S upgrades for different classes, but I couldn't find a general guide to O/S rankings so I decided to make my own!
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